Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Untap all permanents you control during each other player's untap step.
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Stalking Tiger can't be blocked by more than one creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Troll Ascetic.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Troll Ascetic.
Players don't lose unspent mana as steps and phases end.
Players don't lose unspent mana as steps and phases end.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
When Viridian Shaman enters the battlefield, destroy target artifact.
Defender (This creature can't attack.)
Defender (This creature can't attack.)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Whenever a player casts a white spell, you may gain 1 life.
Sacrifice Bottle Gnomes: You gain 3 life.
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate only during your upkeep.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate only during your upkeep.
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.
You may play lands from your graveyard.
Whenever a player casts a black spell, you may gain 1 life.
{3}, {T}: Double the amount of each type of unspent mana you have.
Whenever a player casts a red spell, you may gain 1 life.
{2}, {T}: You gain 1 life.
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{1}, {T}: Tap target artifact, creature, or land.
{4}, {T}: Draw a card.
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
Whenever a player casts a blue spell, you may gain 1 life.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{2}, {T}: Target player mills two cards.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
Flying
Flying
{2}, {T}, Sacrifice a creature: Draw a card.
As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Flying You can't lose the game and your opponents can't win the game.
Flying You can't lose the game and your opponents can't win the game.
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
{3}, {T}: Rod of Ruin deals 1 damage to any target.
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
You have no maximum hand size.
You can't cast creature spells.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Whenever a player casts a green spell, you may gain 1 life.
{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)