Pyroclasm deals 2 damage to each creature.
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Discard a land card: Seismic Assault deals 2 damage to any target.
Destroy all artifacts. They can't be regenerated.
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to any target.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to any target.
Shock deals 2 damage to any target.
Change the target of target spell with a single target.
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Destroy target artifact. Draw a card.
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Target creature can't block this turn. Draw a card.
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Menace (This creature can't be blocked except by two or more creatures.)
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.
Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Target creature gets +1/+1 until end of turn. Draw a card.
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Reach (This creature can block creatures with flying.)
Reach (This creature can block creatures with flying.)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Destroy target artifact, enchantment, or land.
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Creature spells can't be countered.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
Reach (This creature can block creatures with flying.)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Hurricane deals X damage to each creature with flying and each player.
Lands you control have "{T}: Add one mana of any color."
Karplusan Strider can't be the target of blue or black spells.
When Kavu Climber enters the battlefield, draw a card.
{T}: Add {G}.
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
Enchant creature All creatures able to block enchanted creature do so.
Enchant creature All creatures able to block enchanted creature do so.
Target creature gets +7/+7 until end of turn.
{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Target player gains 8 life.
Destroy target artifact or enchantment.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Creatures you control get +3/+3 and gain trample until end of turn.
Creatures you control get +3/+3 and gain trample until end of turn.
Shroud (This creature can't be the target of spells or abilities.)
Shroud (This creature can't be the target of spells or abilities.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Return target card from your graveyard to your hand.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Artifacts and lands enter the battlefield tapped.
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)