First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Flying When Angel of Mercy enters the battlefield, you gain 3 life.
Flying When Angel of Mercy enters the battlefield, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Defender (This creature can't attack.) Flying
Defender (This creature can't attack.) Flying
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Destroy target enchantment.
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
{T}: Target creature gets +1/+1 until end of turn.
Creatures you control get +1/+1.
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
Each creature you control can block an additional creature each combat.
Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature gets +1/+2.
Enchant creature Enchanted creature gets +1/+2.
{W}: Honor Guard gets +0/+1 until end of turn.
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
{W}, {T}: Tap target creature.
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Prevent all damage that black sources and red sources would deal this turn.
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Enchant creature Enchanted creature can't attack or block.
Enchant creature Enchanted creature can't attack or block.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
You gain 3 life. Draw a card.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Target blocking creature gets +7/+7 until end of turn.
Each player can't cast more than one spell each turn.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flying, vigilance
Flying, vigilance
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Flying, double strike
Flying, double strike
Whenever another creature enters the battlefield, you gain 1 life.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
{2}: Target green or blue creature gets +0/+1 until end of turn.
{7}{W}: You gain 5 life.
Vigilance (Attacking doesn't cause this creature to tap.)
Vigilance (Attacking doesn't cause this creature to tap.)
As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Flying
Flying
Destroy all enchantments.
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
You have shroud. (You can't be the target of spells or abilities.)
You have shroud. (You can't be the target of spells or abilities.)
First strike (This creature deals combat damage before creatures without first strike.)
First strike (This creature deals combat damage before creatures without first strike.)
When Venerable Monk enters the battlefield, you gain 2 life.
Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.
Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.
Defender (This creature can't attack.) Flying
Defender (This creature can't attack.) Flying
Creatures you control get +1/+1 until end of turn.
Flying
Flying
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroy all creatures. They can't be regenerated.
First strike
First strike
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Flying
Flying
{3}: Target player mills three cards.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.